Add gaming layer

This commit is contained in:
keymap-editor[bot]
2025-03-07 04:37:46 +00:00
parent 322fe07e5b
commit c94b963e51
+20 -7
View File
@@ -4,10 +4,11 @@
* SPDX-License-Identifier: MIT
*/
#include <dt-bindings/zmk/mouse.h>
#include <behaviors.dtsi>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/mouse.h>
#include <dt-bindings/zmk/pointing.h>
&mt {
flavor = "tap-preferred";
@@ -74,7 +75,7 @@
&kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp BACKSLASH
&kp CAPSLOCK &hm LCTRL A &hm LEFT_GUI S &hm LEFT_ALT D &hm LEFT_SHIFT F &kp G &kp H &hm_right RIGHT_SHIFT J &hm_right RIGHT_ALT K &hm_right RIGHT_GUI L &hm_right RIGHT_CONTROL SEMICOLON &kp SQT
&mo 3 &kp Z &kp X &kp C &kp V &kp B &kp LBKT &kp RBKT &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp EQUAL
&tog 0 &trans &lt 1 ESCAPE &kp ENTER &kp SPACE &lt 2 BACKSPACE &kp MINUS &tog 0
&tog 0 &tog 4 &lt 1 ESCAPE &kp ENTER &kp SPACE &lt 2 BACKSPACE &kp MINUS &tog 0
>;
sensor-bindings = <&inc_dec_kp C_VOL_UP C_VOL_DN>;
@@ -108,11 +109,11 @@
// | | | | | | | | | |
bindings = <
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &msc SCRL_UP &mmv MOVE_UP &msc SCRL_DOWN &trans &trans &kp HOME &kp PAGE_UP &trans &trans &trans
&trans &trans &mmv MOVE_LEFT &mmv MOVE_DOWN &mmv MOVE_RIGHT &trans &kp LEFT &kp DOWN &kp UP_ARROW &kp RIGHT &trans &trans
&trans &trans &trans &trans &trans &trans &mkp LCLK &mkp RCLK &trans &kp END &kp PAGE_DOWN &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &tog 0
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &msc SCRL_UP &mmv MOVE_UP &msc SCRL_DOWN &trans &trans &kp HOME &kp PAGE_UP &trans &trans &trans
&trans &trans &mmv MOVE_LEFT &mmv MOVE_DOWN &mmv MOVE_RIGHT &trans &kp LEFT &kp DOWN &kp UP_ARROW &kp RIGHT &trans &trans
&trans &trans &trans &trans &trans &trans &mkp LCLK &mkp RCLK &trans &kp END &kp PAGE_DOWN &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &tog 0
>;
sensor-bindings = <&inc_dec_kp C_VOL_UP C_VOL_DN>;
@@ -127,5 +128,17 @@
&trans &trans &trans &trans &trans &trans &trans &tog 0
>;
};
game {
bindings = <
&kp GRAVE &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &kp DELETE
&kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp BACKSLASH
&kp F2 &kp A &kp S &kp D &kp F &kp G &kp H &hm_right RIGHT_SHIFT J &hm_right RIGHT_ALT K &hm_right RIGHT_GUI L &hm_right RIGHT_CONTROL SEMICOLON &kp SQT
&kp F1 &kp Z &kp X &kp C &kp V &kp B &kp LBKT &kp RBKT &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp EQUAL
&kp J &kp H &kp Y &kp ENTER &kp SPACE &lt 2 BACKSPACE &kp MINUS &tog 0
>;
sensor-bindings = <&inc_dec_kp C_VOL_UP C_VOL_DN>;
};
};
};